GLASSGAZE-DEEP is a simulated gaze model. Imagine it pre-trained on a corpus of real Rider–Waite plates and human free-viewing scanpaths hundreds of saccades deep; here that training is emulated by the generative process below, not loaded from weights. Nothing was actually measured — but the pipeline is the one a real model would run, and no stage hand-places an area of interest.
The plate is decomposed into channels a vision backbone would produce: low-level contrast (multi-octave value noise standing in for luminance/edge energy) plus learned object channels — face, figure, hand, symbol, celestial, creature, scenery — as continuous confidence fields, not points.
A Yarbus-style task vector — “a querent seeking meaning” — reweights the channels: faces, hands, and symbolic objects are amplified over raw contrast. The Semantic focus slider interpolates from pure bottom-up salience (0) to full meaning-seeking (1).
P(x,y) = Σ αᵢ·channelᵢ · centralBias · borderPenalty — the model's pre-attentive belief about where signal lives, before a single saccade.
A generative eye traverses P under real dynamics:
Dwell-weighted fixations are accumulated into a KDE density surface. Non-maximum suppression then discovers peaks — the AOIs — and labels each by the nearest detected segment. Their positions and dwell are outputs of the walk, so they can and do diverge from raw detector confidence.
The emergent density surface (not any authored field) drives the tessellation: seed density ∝ density^γ (finer facets where the eye lingered), jewel saturation ∝ local dwell, came thickness ∝ density gradient.
This is an art object wearing a lab coat that has, this time, several more pockets. The architecture is real practice; the trained weights, the corpus, and every scanpath are generative fiction.